I have previously written about my recent exploits in the game development field. To make sure I gain Java programming skills during this exercise, I am writing the whole game in Java. So far I tried rolling my own graphics drawing code. That turned out to be difficult. Some output looked ok. Other graphics were slightly off. This was painful.
Another developer recommended that I use their graphics package libjcsi. This package covers simplifies console output for you. I tried compiling their sample program. In 10 minutes I had a graphical user interface up and running. In an hour I had a bare bones screen of my game going. I was pleasantly surprised that this package also handled keyboard input. So I quickly coded up user input to control the direction of the main character. I now got a guy running around my simple screen. Life is good.
Next I think I will try to place objects on the screen that represent gold. Then if the user walks over top the gold, I want to register that the user picked the gold up. These all seem like baby steps. But once I get the basics down, I can rocket into more complex ideas I have about my game. I will say that I still do not have the hang of Java packages. Perhaps by the time I complete my game, I will have them nailed down.
Check Your Subroutines - We are delivering our latest release to internal test today. Had a code review yesterday. Many issues were found. We are fixing the highest priority probl...
1 week ago